I can see what people value in its focus on polished combat mechanics, but the more deliberate strategic flow of combat in the prior two games endear me more to them, as does the agency the player is given to explore the world and deal with the numerous obstacles within them. It succeeds in offering a more mechanically intensive game focused on raw combat, particularly against diverse and challenging bosses, but the game’s environments are often mundane and the paths between them constrain the player’s adventure to a linear sequence. Dark Souls III – A Step (or Many Rolls) to the Sideĭark Souls 3 is a lateral move from Dark Souls 2, both of which sought to improve upon the first game’s formula in different ways.
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